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Rikoshet

Rikoshet

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Devlog

  • Rikoshet 0.8 released
    January 31, 2022 by High Explosive Games
    What's new in 0.8: 1. Fullscreen mode finally 2. Remade camera, now it's more shooth. 3. Changed font to Pangolin 4. Remade GUI scaling on various resolutions 5. Changed mapping of palette buttons, ad... Continue reading
  • Rikoshet 0.7 released
    January 27, 2022 by High Explosive Games
    This is a big update. Changes: 1. Refactored most of code. It's now cleaner and simpler to read. 2. Added music and audio mixer. Now you can configure volume of game sounds and music separately or mut... Continue reading
  • Rikoshet 0.5
    December 01, 2020 by High Explosive Games
    I continue to improve the game a little to make it easier to use from a mobile device. This time I completely rewrote the save / load dialog, made large icons for it, and screenshots are now saved alo... Continue reading
  • Rikoshet 0.4
    November 29, 2020 by High Explosive Games
    After putting the game into a web game and testing it a little, I found that on some phones the textures are displayed as black squares. I had to halve the resolution of the playing field texture, and... Continue reading
  • Rikoshet 0.3 released
    November 29, 2020 by High Explosive Games
    So it goes. I came up with this game as a child and often pestered adults with it. Then I drew endless labyrinths of triangles in notebooks, and the rest were asked to lead a ball through them, observ... Continue reading
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